![]() (players without this mod can play on a server using it, but they will not be affected by any part of the mod that is not simply a base game value that has changed. Champions of the Forest: an overhaul mod that gives The Forest something like a diablo-esque rpg system including enemies with variable health and abilities, item drops, skills, and even magic. This is simply a map mod that adds a better map as a result. The in game map is not exactly great, and has to be found first then fills out as the player explores. Map: pretty simple to guess what this does. As I understand it, BAC functions by only allowing those who share the same mods as the host to join the server. BAC is one of the player-made solutions to that (there is also the griefclient mod, whos anticheat mod is instead anti-griefclient. Blight's anti-cheat: there is no anti-cheat inherently in this game, and the mod mentioned above has been an ongoing problem over the years. Some in the community use it specifically for trolling/griefing and as a result there are many in the community who are either wary or outright opposed to it's use within their servers. It is something like a trainer/console commands, offering the player access to a number of commands including almost all already within the games console commands plus a few extras such as fly, noclip, etc. Ultimate Cheat Menu: Probably the most popular, and likely the one that PapiwA comments about above. Depending on what exactly you are hoping to accomplish with modding, you may or may not be disappointed.Ī few notable mods that are relatively popular: ![]() However, this isn't Skyrim or Minecraft, there's a limited number of mods available with far more limited changes they offer to the game than some of the other games you might be used to. Yes, ModAPI tends to be how players mod their game if they choose to do so.
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